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This job expired on 15/09/2026. It no longer accepts applications.
Principal Software Engineer – Graphics
IGDA Chicago · Principal
Job description
About the role
NetherRealm, a division of WB Games Inc., is looking for a Principal Software Engineer – Graphics to lead the next‑generation console graphics vision for the Mortal Kombat™ and Injustice™ franchises. You will work closely with the Lead Engineer and a collaborative engineering team to push visual fidelity on PlayStation 5 and Xbox Series X.
Key responsibilities
- Develop state‑of‑the‑art graphics technology for next‑generation consoles (PS5, Xbox Series X).
- Design, implement and optimise the full rendering pipeline.
- Collaborate with engineering and artistic leadership to integrate new features.
- Share expertise across the codebase and contribute to engineering systems.
- Assist in creating realistic schedules and identifying project dependencies.
Required profile
- Proven experience in graphics engineering for high‑performance console titles.
- Ability to work closely with cross‑functional teams and mentor junior engineers.
- Strong problem‑solving skills and a passion for advancing visual quality.
Required skills
- Graphics pipeline development for PS5 and Xbox Series X.
- Optimization of rendering performance.
- Experience with console graphics APIs and shader programming.
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IGDA Chicago
Principal
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